About Me
Top 10 Favorite Games (of all time):
1. Mafia 2
2. LA Noire
3. XCOM: The Bureau 
4. The Last of Us
5. Alan Wake
6. GTA 4/5/San Andreas
7. The Banner Saga
8. Everybody's Gone to the Rapture
9. Age of Empires 2
10. Sword and Sworcery
Top 5 Favorite Games for Sound Design:
1. Amnesia: A Machine for Pigs
2. SOMA
3. Inside
4. The Last of Us
5. Alien Isolation
Games I've Played (and loved) Recently:
Hyper Light Drifter
The Sailor's Dream
Crypt of the Necrodancer (bit obsessed with this one)
140
Mini Metro

 

News
Guest Lecture at University of Lincoln
In March of 2017 I returned to Lincoln, to the course I studied, Audio Production, and gave a lecture about game audio, and my experiences working in games. I was inspired myself by the visiting lecturers we had during the course, so I tried my best to deliver an interesting and helpful talk to the students.
GAN Talk 08/04/2017
In April of 2017, I gave another talk at Game Audio North, for our second annual talks event. I spoke about breaking into games, working in sound design and shared some of my ideas regarding applying for junior sound design jobs. 
GAN Talk 04/06/2016
In 2016 I gave a talk at Game Audio North on my spacestation demo level in UE4. I talked about my process for creating foley, recording footsteps, recording VO and capturing underwater recordings. You can watch the talk in its entirety above. 
 Getting Started in Game Audio
In 2016 I wrote a guest post on my university course's blog, entitled 'Getting Started in Game Audio'. The post was intended to offer some direction to students that were interested in game audio, and didn't know where to start. 
Game Jams

 

Other Cool Stuff

 

During EGXRezzed 2016 I pulled together some of my game audio friends for a mini meetup/pint. We managed to get a turn out of 20+ people from all over the UK.

 

I am regular attendee of Game Audio North, a meetup for those interested/working in/have worked in game audio from the north of England. I've made many close friends through the meetup, and it continues to be a highlight for me.
During my third year at university, I put on a game audio workshop for anyone interested in sound and music in games. We made some cool lazer shots and implemented them with FMOD.