Hi, I'm Barney! Thanks for having a look at my showreel. I'm a sound designer, passionate about sound for games. I first became interested in music production as a teenager and have gradually developed into designing sound for visuals. I'm an Audio Production graduate from the University of Lincoln, UK, and I currently work as a Junior Sound Designer at Cloud Imperium Games, on Star Citizen.
To look at my personal CV, please click here.

 

 

 

UE4 and FMOD Demo Level

 

 

This is my demo spacestation level, created with Unreal Engine 4 and FMOD Studio. I recorded and implemented all of the sounds in the level, as well as designing and programming the level myself using content from the Epic Games store, and the Blueprint scripting system in UE4. In the showreel above you can see a breakdown of my creative process for building the level, with a particular focus on the sound creation and implementation. On the right is a full playthrough of the level itself, showing all aspects of the visual and audio content. 
I was lucky enough to give a talk about my work on this level at Game Audio North, and you can watch the talk in it's entirety here
A full playthrough of my UE4 demo level.

 

Previous Work
Taphobos (Release TBC) - Sound Designer and Composer

Taphobos is a gaming experience like no other. One player lies in an actual coffin, wears a VR headset and relayes clues as to their location to the other player. The second player has to explore a virtual environment, searching for the buried player, before time runs out. I'm currently working with the developer to create the sounds and music for the game using FMOD and Unity.
You can see more of the game at its website.

 

Hashtag Dungeon (June 2016, Hitpoint Games) - Sound Designer

Hashtag Dungeon is a rogue-like dungeon crawler, released on Steam in June 2016. I worked with the developers as the sound designer on the game, creating everything from scratch to match their 8-bit aesthetic.
You can see more of the game at its website, or on its Steam Greenlight page.

 

 100 Hours of Recording Project (2016)
In order to develop my technical abilities and build myself a sound library, I have dedicated 100 hours over a 6 month period to recording in the field with a variety of recorders, including Sound Devices, Tascam and Zoom. I will be documenting what I record and how I record it on a blog, as well as (where possible) talking about the project the sounds will be used for.
You can see my progress so far over at my blog - 100 Hours Project.

 

 

'We haven't had the pleasure of working with Barney just yet, but considering the passion, drive, and talent evident in his work, it wouldn't surprise me if we ended up collaborating some day.

If you're a game developer looking for a freelancer, or a studio head scouting for talent, do yourself a favour and hire this guy before someone else does.'

- Kevin Regamey, Creative Director, Power Up Audio Inc. 
'Can confirm: Barney is good.'
Sean Oxspring - Hitpoint Games (Hashtag Dungeon)
'Barney is any asset to any production; with him he brings his professionalism, creative soundscape and sheer enthusiasm for all things audio. Barney goes above and beyond what's asked of him and always strives to create an overall high quality end product!'
Andy Plarkou - Cross Productions (BBC) 

 

 

 


Soundbytes is a podcast about game audio hosted by Derek Brown and I on a monthly basis. Give us a listen!

 

Contact
Email: Barney.Oram1@gmail.com
Twitter: @BarneyOram1
IMBD Profile: Barney Oram
Linkedin Profile: Barney Oram
Tel: 07711783146
Facebook: Barney Oram - Sound Designer and Sound Recordist
Based in Manchester, UK